Character Basics • Character Sheet Appendix

Character Basics • Character Sheet Appendix

Character Sheet Appendix
Career Age GuideStrengths & WeaknessesMagical AbilitiesWand AspectsWizard Name Generator


How To Use This Page
    Each character sheet template calls for certain information about your character that will help flesh out your character and give more avenues for you to connect your character to others. This appendix offers extra tidbits of information that you can use to add some spark to your character!


Career Age Guide
While your character can have any career that you'd like for them - within reason, of course - we recommend checking out this quick guide before choosing so that you can give your character a realistic age based on what job you'd like them to have. Don't Forget - Witches and wizards live longer than muggles, so "old" in muggle terms isn't nearly as old as it seems!

    Age 17-21 - Entry level/intern positions such as Ministry department interns, trainee or apprentice to their chosen career, shopkeeper's assistant or sales clerk, reserve player for Pro Quidditch, etc.

    Age 22-30 - Lower level positions above entry level such as beginning Aurors, shop managers, Professional Quidditch Players, low level Minsitry officials, etc.

    Age 30-50 - Mid Level positions such as shop owners, seasoned Aurors or Ministry officials, Quidditch Team coaches, etc.

    Age 50-100 - Upper level positions such as department heads, ministers of magic, reasonably powerful dark wizards, historians, etc.

    Age 100-150 - Still a seasoned age for magical folk, witches and wizards of this age are likely to be famed writers, historians, etc. More powerful dark wizards and upper level Ministry workers may be in this age group.


Character Strengths & Weaknesses
Players are welcome to choose strengths or weaknesses not on the following lists, but should be prepared to choose from the lists if asked by a Vaultkeeper.

Strengths

Weaknesses

Brave
Cautious
Cooperative
Creative
Critical Thinking
Curious
Decisive
Determined
Diplomatic
Disciplined
Easygoing
Enthusiastic
Focused
Forgiving
Friendly
Good Communicator
Hardworking

Hardy
Helpful
Honest
Humble
Imaginitive
Independent
Open-Minded
Organized
Passionate
Patient
Perfectionist
Persistant
Polite
Reliable
Stern
Strong
Thorough

Abrasive
Absent Minded
Aggressive
Can't Take Criticism
Conforming
Cowardly
Demanding
Detatched
Difficult to Work With
Dishonest
Disorganized
Hardheaded
Hard of Hearing
Headstrong
Hesitant
Illiterate
Impulsive

Inattentive
Indecisive
Judgemental
Lazy
Perfectionist
Procrastinator
Reckless
Rigid
Selfish
Short Temper
Slow Learner
Stubborn
Unforgiving
Unfriendly
Unhelpful
Unreliable
Untrustworthy

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Magical Abilities
Use With: Strongest Ability, Weakest Ability, etc.

      brewing potions
      charms
      conjuring
      curse breaking
      curses and dark magic
      deciphering runes
      defense spells
      divination
      herbology
      hexes and jinxes
      identifying enchantments
      magical creature empathy
      magic item crafting
      non-verbal spells
      transfiguration
      wandless magic

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Wand Aspects
Wands are typically between 8 and 16 inches, often reflecting the owner's size, with shorter wizards wielding shorter wands. Players may choose aspects not listed but are asked to be moderately realistic with their requests - the staff reserves the right to alter your wand selection as necessary. No wand may be more powerful than any other, regardless of wood and core combination. (ie: A wand made of Elder Wood is not necessarily as powerful as THE Elder Wand.)


Are you a Pottermore user? For more detailed information, we recommend viewing the wand guides after you visit Ollivander's. These can be great help in choosing a wand for your character!

    Wand Wood
    If desired, the wood can be chosen by birthdate by clicking here, but this is not mandatory. A witch or wizard may not necessarily be skilled at all of the things that each wood is best for, these are simply skills that might be improved by choosing a suitable wand.

      Acacia - Best for talented/skilled witches and wizards, very temperamental.
      Alder - Best for protective enchantments. Unyielding, responds well to the helpful and friendly.
      Apple - Best for charms and conjuring, favored by females.
      Ash - Best for protective charms, transfiguration, rune work.
      Basswood - Best for enchantments, healing, astrology.
      Blackthorn - Best for transfiguration, dark arts.
      Beech - Best for healing and divination, favored by males.
      Birch - Best for healing, dark arts defense, favored by females and herbologists.
      Cedar - Best for conjuring, protective spells.
      Cherry - Best for spells involving magical creatures, herb work, hunting.
      Coconut - Best for charms, favored by females.
      Elder - Best for transfiguration, protective spells, healing.
      Elm - Best for transfiguration, spells that increase natural ability. Favored by females.
      Hawthorn - Best for those studying occlumency/legilimency, charms, concealing magic. Favored by males.
      Hazel - Best for hexes, magical arts. Favored by females.
      Hickory - Responds well to natural leaders.
      Holly - Best for shield spells, curses, pairs well with unicorn hair. Favored by females.
      Ivy - Best for protective spells, memory/persuasion charms.
      Mahogany - Best for divination, transfiguration, memory/persuasion charms. Favored by females.
      Maple - Best for duplication spells, transfiguration, healing.
      Oak - Best for healing, occlumency/legilimency, spells involving nature/creatures.
      Poplar - Best for charms, divination. Favored by males.
      Vine - Best for spells involving spirits, mood charms.
      Walnut - Best for apparation, weather enchantments, curses.
      Willow - Best for healing, divination, charms.
      Yew - Best for destructive spells, occlumency/legilimency. Often resistant to difficult spells.

    Wand Cores
    Wand cores come exclusively from magical creatures and affect the personality of the wand more than it's success with various types of magic. It should be noted that Ollivander only uses phoenix feathers, dragon heartstrings, and unicorn hair. The core is also the driving factor behind the price of the wand, so families with less wealth might have more common cores.

    Rarity Scale: (C) Common, (U) Uncommon, (R) Rare, (VR) Very Rare, (EX) Extremely Rare


      Abraxan Hair (U)
      Aethonan Hair (VR)
      Augurey Feather (U)
      Demiguise Hair (VR)
      Diricrawl Feather (R)
      Dragon Heartstring (C)
      Fwooper Feather (U)
      Granian Hair (U)
      Griffin Feather (R)
      Ground Streeler Shell (EX)
      Hippogriff Feather (R)
      Jobberknoll Feather (VR)
      Kelpie Hair (VR)
      Occamy Plume (EX)
      Peacock Feather (C)
      Phoenix Feather (C)
      Powdered Dragon Scale (R)
      Powdered Graphorn Horn (EX)
      Thestral Hair (EX)
      Unicorn Hair (U)
      Veela Hair (VR)

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    Wizard Name Generator
    Have a character idea in mind and aren't sure about the name? Use this handy generator to suggest one for you. Since other players might be using this too, be sure to check that a name isn't taken before using it!


         Gender:  First Name:  Last Name:  

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